SPooCK-RecipeEditor icon

RecipeEditor

Modify or create custom inventory recipes.

By SPooCK
Last updated a year ago
Total downloads 5547
Total rating 0 
Categories Mods
Dependency string SPooCK-RecipeEditor-1.1.2
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_IL2CPP-6.0.667 icon
BepInEx-BepInExPack_IL2CPP

BepInEx pack for IL2CPP Unity games. Preconfigured and ready to use.

Preferred version: 6.0.667

README

Allows you to modify the ingredient to any of your inventory recipes or create custom ones.

Requirement: BepInEx IL2CPP

Installation:

  1. Download BepInEx IL2CPP
  2. Drag contents of BepInExPack from BepInEx.zip file into Sons of the Forest game directory (right click in steam > browse local files)
  3. Open RecipeEditor.zip and drag the BepInEx folder into the game directory
  4. Then recipes.json is pre-loaded with example JSON at your ./BepInEx/ directory.

Recipe Editing:

  • Open the items_list.txt from RecipeEditor.zip or you can find another update source for item IDs
  • Find the Item Recipe ID you want to edit
  • Follow the example JSON format provided with the mod

Information:

  • Book recipes are not supported yet
  • If you create custom recipe with non-ingredient item, make sure you add it to the "ApplyCraft" list
  • Not all custom created items will apply the Count amount, a workaround is to have lower requirements
  • The game does not support yet handling duplication of same output or input item recipes

Example recipes.json:

(InvEdit - Bone Armour [494] requires 6 Bones [405] & consumed) (InvCustom - Create 1 9mmAmmo [363] requires 10 Money [496] & consumed + Knife & not consumed) (ApplyCraft - Apply Crafting Ingredient Type to Money [496])

{ "InvEdit": { "494": [ { "ItemId": 405, "Count": 6, "IsReusable": false } ] }, "InvCustom": { "362": { "Count": 10, "Ingredients": [ { "ItemId": 496, "Count": 10, "IsReusable": false }, { "ItemId": 380, "Count": 1, "IsReusable": true } ] } }, "ApplyCraft": [ 496 ] }