DailySugar-WeaponSwapper icon

WeaponSwapper

Switch weapons quickly to kill enemies with different weaknesses. Hard - need fast and steady hands.

Last updated 2 years ago
Total downloads 1457
Total rating 0 
Categories Characters
Dependency string DailySugar-WeaponSwapper-1.0.1
Dependants 0 other packages depend on this package

This mod requires the following mods to function

devyndamonster-TakeAndHoldTweaker-1.7.7 icon
devyndamonster-TakeAndHoldTweaker

An H3VR plugin for modifying Take & Hold

Preferred version: 1.7.7
Andrew_FTW-FTW_Arms_KS_23-1.0.0 icon
Andrew_FTW-FTW_Arms_KS_23

Now with better ammo!

Preferred version: 1.0.0
Andrew_FTW-FTW_Arms_Super_Shotgun-1.0.0 icon
Andrew_FTW-FTW_Arms_Super_Shotgun

Rip and Tear, until it is done

Preferred version: 1.0.0
Andrew_FTW-FTW_Arms_Tactical_Backpack-1.0.0 icon
Andrew_FTW-FTW_Arms_Tactical_Backpack

It holds many things

Preferred version: 1.0.0

README

Been procrastinating and blundering my way through this for a few months, but here we finally go:

About

  • Hard.

  • Each enemy is weak to a specific gun, and you'll need to switch between guns quickly in order to kill multiple enemies efficiently.

  • Each weapon can be obtained before each hold phase at the supply point.

  • The character is balanced for limited ammo, but should also play fine with spawnlocking.

  • Holds are difficult. Patrols in between holds are countless and deadly. Taking too long in a supply point can prove fatal. Enemies with backpacks can spawn in between holds, and have a chance of dropping ammo respective to their weakness.

  • After each hold phase, a boss will spawn and patrol. Defeating the boss will yield an upgraded weapon, alongside some extra ammunition. You can trade in your old weapon for a token, which can be used to purchase extra ammo or health.

Change Logs

1.0.1

  • Bosses should now be harder to stun and won't get suppressed.
  • Slowed down the patrol spawn rates by a little.
  • Added AndrewFTW's KS-23 as a dependency, because the shotgun ammo won't spawn without it. I forgot to do that earlier - oops.
  • Replaced the ghetto Rio Big Bore with the longer barrel variant so that it could actually penetrate armor.
  • Tuned some miscellaneous stuff like target spawns and hold timings.