Nuigo_Ftrmarket-CDZ_Raygun_Mk1 icon

CDZ Raygun Mk1

Revive me! I have the Raygun!

Last updated 2 years ago
Total downloads 63328
Total rating 8 
Categories Weapons
Dependency string Nuigo_Ftrmarket-CDZ_Raygun_Mk1-1.3.4
Dependants 6 other packages depend on this package

This mod requires the following mods to function

devyndamonster-OtherLoader-1.0.0 icon
devyndamonster-OtherLoader

A whole new loader

Preferred version: 1.0.0

README

ray

Click the image below for the YouTube Video

Arcade Series II

The Raygun MK1

Powered by an element not of this world. The Raygun is a wonder weapon, and bringing it in H3VR is a big moment for me. Zombie slaying with this thing feels right at home!

(Explosive damage and effects that definitely will need some tweaks here and there, but it is such a fun weapon to use!)

The Raygun Mk1 will be located under the Revolver category. Don't worry, it has twenty shots like the source material!

Sources

This Raygun comes from Treyarch's "Call of Duty Zombies" series of games. The model itself can be found here.

Updates

1.1.0

  • The explosive damage and force have been reduced. Don't worry, the sosigs and zosigs won't stand a chance against you, this is only to prevent yourself from being one tapped!

  • The reload area has been improved and expanded. A lot of complaints about it being impossible to reload, so this should help with that, but remember, it's a battery, so the positive part faces ahead!

  • Added a secret TNH variant, lets see who's lucky enough to find it~...

1.1.1

  • Hotfix to the sprites of the secret TNH gun, they work now

1.2.0

Alright, we ain't perfect just yet, but thats what updates are for.

  • Battery Size and Battery Compartment. BIGGER. To match the source material.

  • Battery x2 mesh because its been requested by several people, we got a battery stick lookin' ass dingy now

  • Explosive damage tweaks, because I am slow and figure things out slow. Raygun will do anywhere between 1500 to 2500 damage if shot danger close.

  • Projectile direct impact damage BUFF for both variants. The adjustments to mass seems to have affected the gravity of the bullet so yay, more tweaks and tests.

  • Holding location was way too forward. It has been adjusted to match the raygun. This will be especially helpful for Oculus users. Sorry about that.

  • Reloading area, battery side, has been increased, meaning reloading should improve even further.

  • Fixed a glitch with both variants while moving and making an attempt to reload will cause frames to drop. Speedloader chambers be crazy.

  • TNH Variant texture tweaks, looks perfect now.

A whole lot of changes to make sure that this wonder weapon is as much fun, powerful, and true to form as the original.

1.2.1

Hotfix cuz I forgot to turn off a switch lmao

1.2.2

Projectile speed very scuffed, how about no

1.2.3

Hotfix cuz barrel was left scuffed

1.2.4

TNH Tag Balancing for Sci-Fi Sofia, on request of SirPotatoes.

1.3.0

Tutorial Block! It can be found in the new Item Spawner!

1.3.1

Tut Block changed from video to stream support. Thanks Kuromi for the idea!

1.3.2

Raygun meta data fixes

1.3.3

Holding poses update

1.3.4

Light Submunition changed from Realtime to Baked