Nuigo_Ftrmarket-Rai_K_84 icon

Rai K 84

A Russian derivitive of Porter's work, inspired by other formidible wonder weaponry.

Last updated 6 months ago
Total downloads 27102
Total rating 2 
Categories Weapons
Dependency string Nuigo_Ftrmarket-Rai_K_84-1.0.2
Dependants 5 other packages depend on this package

This mod requires the following mods to function

devyndamonster-OtherLoader-1.0.0 icon
devyndamonster-OtherLoader

A whole new loader

Preferred version: 1.0.0
WFIOST-H3VRUtilities-8.9.1 icon
WFIOST-H3VRUtilities

H3VR Utilities is a dependency mod that is required for many custom items.

Preferred version: 8.9.1
cityrobo-OpenScripts-1.2.8 icon
cityrobo-OpenScripts

Conglomeration of scripts to make your modding life more funky! And make impossible things possible.

Preferred version: 1.2.8

README

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Call of Duty Zombies, The Rai-K 84

Its full name is the Reactorniy Avtomat-Izluchatel Kuhlklay-84. Don't worry, this won't be on the quiz.

Put an AK and a Ray Gun in a blender and you get this high-tech mighty morphed wonder weapon. The strengths of both the Ray Gun Mk. 2 and the Thundergun are in your hands with this.

A custom caseless nade that will only come with the Rai-K that'll set a delayed explosion where it makes its impact, and a battery of thirty rounds that can devastate even the heaviest of armored sosigs. Of course, you're intended to find this weapon in CDZ maps, but maybe with some luck you can find it in TNH?

PaP version will be unlockable when CDZ maps support it. I got a few more things to do before I add these Wonder Weapons to the CDZ version of Paradise...

Sources and Credits

Assets come from the game "Call of Duty - Black Ops Cold War". Supurfly delivered these goods from way way back. Its taken a while because I was waiting for something like the Heating Barrel script to come around to help make this wonder weapon even more wonderful.

Updates

V1.0.1 -- Minor meta data inconsistency solved before CDZ Paradise update

V1.0.2 -- Added killafter to projectile data. This trick improves performance over longer firing periods, as the sensation of "lingering bullet prefabs" was what caused slowdown.