Sora101Ven-Wunderwaffe_DG2_Ethereal_NEXOTIC icon

Wunderwaffe DG2 Ethereal NEXOTIC

Science or magic, this weapon should be forbidden.

Last updated 7 months ago
Total downloads 9924
Total rating 1 
Categories Skins
Dependency string Sora101Ven-Wunderwaffe_DG2_Ethereal_NEXOTIC-1.0.1
Dependants 3 other packages depend on this package

This mod requires the following mods to function

devyndamonster-OtherLoader-1.0.0 icon
devyndamonster-OtherLoader

A whole new loader

Preferred version: 1.0.0
Sora101Ven-FTRPROOF_Dependency_Pack-1.0.0 icon
Sora101Ven-FTRPROOF_Dependency_Pack

Mod Smarter, not Harder.

Preferred version: 1.0.0
WFIOST-H3VRUtilities-8.9.1 icon
WFIOST-H3VRUtilities

H3VR Utilities is a dependency mod that is required for many custom items.

Preferred version: 8.9.1
cityrobo-OpenScripts-1.2.8 icon
cityrobo-OpenScripts

Conglomeration of scripts to make your modding life more funky! And make impossible things possible.

Preferred version: 1.2.8

README

imgur

Wunderwaffe DG2 -- "Ethereal" NEXOTIC

Vanguard went the safe route when it came to the Wunderwaffe. Granted, they made bad decisions with their zombies series, so I don't blame them...

But after seeing the Raygun undergo changes and sequels, they should've done the same with the DG2, right?

Here we are. A wunderweapon "skin". I've been stretching that term a lot, but this takes the cake.

Sources

This model in particular was a mashup of recent zombies history, mesh and tex alike, initially created and rendered by Sal. on the Rectangular Discord. He was kind enough to lend me his assets to bring to the world of H3VR, so thank you man!

Updates

V0.0.1 -- This is the initial launch of the DG2. There are issues with it. I have plans to upgrade and develop it further. However, for those that want to use, feel free to use it.

v0.0.2 -- Fixed an annoying easy to miss oversight, Rift users are now able to use this gun.

V1.0.0 -- This is a more appropriate variant of the Wunderwaffe. Still a bit fuzzed about how to tackle the real deal, but we'll see... And even then, I'll still prefer this version, it looks too damn cool!!

Fixed overdramatic FX on the barrel. Fixed ammo palming issue. The round's damage will perform more closer to the source material. Fixed handle lockup issue (had the shotty pump-to-auto switch enabled, thats what caused it).

Its almost that one year anniversary, the Ray Gun was launched Christmas of last year, and I think I got the right stuff to celebrate my most downloaded mod's birthday~