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MEAT SHELL 2.0 Sandbox
An MGS2 inspired map - expanded to full size! Made for H3VR, with love, by Teknotyk "Tekki"
A large Sandbox map comprised of Shell 1 and Shell 2, each shell containing 6 Struts and a Core in the center, with bridges connected each Strut. Both Shells connected by a main bridge and two alternative pathways. A wide range of interiors, from tight corridors and cluttered maintenance rooms, to offices and living quarters, to massive warehouses! There are also many medium-to-long range sightlines on the bridges and access pathways between Shell 1 and Shell 2.
DEPENDENCIES BepInEx - BepInEx-BepInExPack_H3VR-5.4.1700 - https://h3vr.thunderstore.io/package/BepInEx/BepInExPack_H3VR/ Atlas - nrgill28-Atlas-1.0.2 - https://h3vr.thunderstore.io/package/nrgill28/Atlas/ HookGenPatcher - nrgill28-HookGenPatcher_H3VR-1.2.3 - https://h3vr.thunderstore.io/package/nrgill28/HookGenPatcher_H3VR/
Made using ProBuilder and assets from the Unity Asset Store and Sketchfab.
Special thanks to Calafex, CrabsJohnson, Prometheuz, John Workshop, Marcel, TD, Local, Packer, and others from the H3VR Homebrew Discord for giving me advice and helping me on my first map, and thanks to my friends who have helped me playtest it! MASSIVE thanks to Danny for helping me with the lighting!! Be sure to check out their works, including their awesome Insurgency map TNH Tell: https://h3vr.thunderstore.io/package/MommyMercy/TNH_Tell/
This map has had MANY issues throughout its development, due the age of the Unity version H3VR uses and the project slowly destablizing. I am working as best I can with what I have, and what I have is support from my fellow modders. Thank you all in the H3 Homebrew discord server for your help <3. If any issues are encountered PLEASE reach out to me on the H3VR Homebrew Discord server, ping me in the appropriate channel at @Teknotyk. Hope you enjoy and I wish you the best ^w^ -Teknotyk "Tekki" <3
2.0.0 - Official release!!
2.0.1 - Fixed geometry in Strut F from being walked through. Adjusted player catch height when falling off the map. Adjusted reflection probes to ensure the whole map is covered properly. Fixed enemies not navigating onto the Strut K exterior walkway. Fixed Sosigs levitating across the Core 2 BigRoom to get to the ladder, no more sosig magic. PLEASE NOTE - There is a known issue of Reflection Probes not rendering in the Sandbox version of Meat Shell 2. I am working to find a solution.
Please note that the install buttons only work if you have compatible client software installed, such as the Thunderstore Mod Manager. Otherwise use the zip download links instead.
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