Decompiled source of Record Player v1.3.0

Record_Player.dll

Decompiled 5 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using FistVR;
using OtherLoader;
using ProBuilder2.Common;
using ProBuilder2.MeshOperations;
using UnityEngine;

[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
[RequireComponent(typeof(ParticleSystem))]
public class CFX_AutoDestructShuriken : MonoBehaviour
{
	public bool OnlyDeactivate;

	private void OnEnable()
	{
		((MonoBehaviour)this).StartCoroutine("CheckIfAlive");
	}

	private IEnumerator CheckIfAlive()
	{
		do
		{
			yield return (object)new WaitForSeconds(0.5f);
		}
		while (((Component)this).GetComponent<ParticleSystem>().IsAlive(true));
		if (OnlyDeactivate)
		{
			((Component)this).gameObject.SetActive(false);
		}
		else
		{
			Object.Destroy((Object)(object)((Component)this).gameObject);
		}
	}
}
[RequireComponent(typeof(Light))]
public class CFX_LightIntensityFade : MonoBehaviour
{
	public float duration = 1f;

	public float delay = 0f;

	public float finalIntensity = 0f;

	private float baseIntensity;

	public bool autodestruct;

	private float p_lifetime = 0f;

	private float p_delay;

	private void Start()
	{
		baseIntensity = ((Component)this).GetComponent<Light>().intensity;
	}

	private void OnEnable()
	{
		p_lifetime = 0f;
		p_delay = delay;
		if (delay > 0f)
		{
			((Behaviour)((Component)this).GetComponent<Light>()).enabled = false;
		}
	}

	private void Update()
	{
		if (p_delay > 0f)
		{
			p_delay -= Time.deltaTime;
			if (p_delay <= 0f)
			{
				((Behaviour)((Component)this).GetComponent<Light>()).enabled = true;
			}
		}
		else if (p_lifetime / duration < 1f)
		{
			((Component)this).GetComponent<Light>().intensity = Mathf.Lerp(baseIntensity, finalIntensity, p_lifetime / duration);
			p_lifetime += Time.deltaTime;
		}
		else if (autodestruct)
		{
			Object.Destroy((Object)(object)((Component)this).gameObject);
		}
	}
}
[RequireComponent(typeof(MeshFilter))]
public class WFX_BulletHoleDecal : MonoBehaviour
{
	private static Vector2[] quadUVs = (Vector2[])(object)new Vector2[4]
	{
		new Vector2(0f, 0f),
		new Vector2(0f, 1f),
		new Vector2(1f, 0f),
		new Vector2(1f, 1f)
	};

	public float lifetime = 10f;

	public float fadeoutpercent = 80f;

	public Vector2 frames;

	public bool randomRotation = false;

	public bool deactivate = false;

	private float life;

	private float fadeout;

	private Color color;

	private float orgAlpha;

	private void Awake()
	{
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		color = ((Component)this).GetComponent<Renderer>().material.GetColor("_TintColor");
		orgAlpha = color.a;
	}

	private void OnEnable()
	{
		//IL_014d: Unknown result type (might be due to invalid IL or missing references)
		int num = Random.Range(0, (int)(frames.x * frames.y));
		int num2 = (int)((float)num % frames.x);
		int num3 = (int)((float)num / frames.y);
		Vector2[] array = (Vector2[])(object)new Vector2[4];
		for (int i = 0; i < 4; i++)
		{
			array[i].x = (quadUVs[i].x + (float)num2) * (1f / frames.x);
			array[i].y = (quadUVs[i].y + (float)num3) * (1f / frames.y);
		}
		((Component)this).GetComponent<MeshFilter>().mesh.uv = array;
		if (randomRotation)
		{
			((Component)this).transform.Rotate(0f, 0f, Random.Range(0f, 360f), (Space)1);
		}
		life = lifetime;
		fadeout = life * (fadeoutpercent / 100f);
		color.a = orgAlpha;
		((Component)this).GetComponent<Renderer>().material.SetColor("_TintColor", color);
		((MonoBehaviour)this).StopAllCoroutines();
		((MonoBehaviour)this).StartCoroutine("holeUpdate");
	}

	private IEnumerator holeUpdate()
	{
		while (life > 0f)
		{
			life -= Time.deltaTime;
			if (life <= fadeout)
			{
				color.a = Mathf.Lerp(0f, orgAlpha, life / fadeout);
				((Component)this).GetComponent<Renderer>().material.SetColor("_TintColor", color);
			}
			yield return null;
		}
	}
}
[RequireComponent(typeof(Light))]
public class WFX_LightFlicker : MonoBehaviour
{
	public float time = 0.05f;

	private float timer;

	private void Start()
	{
		timer = time;
		((MonoBehaviour)this).StartCoroutine("Flicker");
	}

	private IEnumerator Flicker()
	{
		while (true)
		{
			((Behaviour)((Component)this).GetComponent<Light>()).enabled = !((Behaviour)((Component)this).GetComponent<Light>()).enabled;
			do
			{
				timer -= Time.deltaTime;
				yield return null;
			}
			while (timer > 0f);
			timer = time;
		}
	}
}
[BepInPlugin("Okkim.Record_Player", "Record_Player", "1.3.0")]
[BepInProcess("h3vr.exe")]
[BepInDependency("h3vr.otherloader", "1.3.0")]
public class Record_PlayerPlugin : BaseUnityPlugin
{
	private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

	private void Awake()
	{
		LoadAssets();
	}

	private void LoadAssets()
	{
		OtherLoader.RegisterDirectLoad(BasePath, "Okkim.Record_Player", "", "", "jukebox,musicdiscs_modmas2022,musicdiscs_modmas2023", "");
	}
}
namespace ModMas;

public class JukeBox : MonoBehaviour
{
	[SerializeField]
	private AudioClip recordStartSound;

	[HideInInspector]
	public RecordDisc curDisc;

	private RecordDisc prevDisc;

	[SerializeField]
	private AudioSource music;

	[SerializeField]
	private AudioSource startSoundSource;

	[SerializeField]
	private Transform discPosition;

	[SerializeField]
	private float discRotateSpeed = 1f;

	public bool isPlaying;

	public bool hasMusicStarted;

	private float songProgress;

	private float songLength;

	[SerializeField]
	private JukeBoxButton pausePlayInteractable;

	[SerializeField]
	private JukeBoxButton muteInteractable;

	private GameObject rotatingArm;

	[SerializeField]
	private Vector2 minMaxYArmRot = default(Vector2);

	private void Start()
	{
		rotatingArm = muteInteractable.thingNegativeObject;
		startSoundSource.clip = recordStartSound;
	}

	private void OnTriggerEnter(Collider other)
	{
		if ((Object)(object)curDisc == (Object)null)
		{
			RecordDisc componentInParent = ((Component)other).GetComponentInParent<RecordDisc>();
			if ((Object)(object)componentInParent != (Object)null && (Object)(object)componentInParent != (Object)(object)prevDisc)
			{
				DiscInsert(componentInParent);
			}
		}
	}

	private void OnTriggerExit(Collider other)
	{
		if ((Object)(object)prevDisc != (Object)null && (Object)(object)((Component)other).gameObject == (Object)(object)((Component)prevDisc).gameObject)
		{
			prevDisc = null;
		}
	}

	private void Update()
	{
		//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
		//IL_0098: Unknown result type (might be due to invalid IL or missing references)
		if (hasMusicStarted && isPlaying)
		{
			discPosition.Rotate(0f, Time.deltaTime * discRotateSpeed, 0f);
			if (songLength != 0f)
			{
				songProgress = music.time / songLength;
				rotatingArm.transform.localRotation = Quaternion.Euler(0f, Mathf.Lerp(minMaxYArmRot.x, minMaxYArmRot.y, songProgress), 0f);
			}
			else
			{
				rotatingArm.transform.localRotation = Quaternion.Euler(0f, minMaxYArmRot.x, 0f);
			}
		}
	}

	private void DiscInsert(RecordDisc D)
	{
		//IL_007b: Unknown result type (might be due to invalid IL or missing references)
		//IL_008b: Unknown result type (might be due to invalid IL or missing references)
		((FVRInteractiveObject)D).ForceBreakInteraction();
		D.CurBox = this;
		curDisc = D;
		prevDisc = null;
		music.clip = D.RecordSong;
		songLength = music.clip.length;
		songProgress = 0f;
		music.mute = true;
		((FVRPhysicalObject)D).SetParentage(discPosition);
		((FVRInteractiveObject)D).Transform.localPosition = new Vector3(0f, 0f, 0f);
		((FVRInteractiveObject)D).Transform.localRotation = Quaternion.identity;
		((FVRPhysicalObject)D).StoreAndDestroyRigidbody();
		if (pausePlayInteractable.thingPositiveObject.activeSelf)
		{
			startMusic();
		}
	}

	public void DiscExit()
	{
		songProgress = 0f;
		stopMusic();
		music.clip = null;
		((FVRPhysicalObject)curDisc).RecoverRigidbody();
		prevDisc = curDisc;
		curDisc = null;
		music.mute = true;
		muteInteractable.SetPositive();
	}

	public void startMusic()
	{
		if ((Object)(object)music.clip != (Object)null)
		{
			hasMusicStarted = true;
			if (muteInteractable.thingNegativeObject.activeSelf)
			{
				startSoundSource.Play();
				music.PlayDelayed(recordStartSound.length);
			}
			else
			{
				music.Play();
			}
			isPlaying = true;
			pausePlayInteractable.SetPositive();
		}
	}

	public void stopMusic()
	{
		startSoundSource.Stop();
		music.UnPause();
		music.Stop();
		hasMusicStarted = false;
	}

	public void pausePlay()
	{
		if (isPlaying)
		{
			music.Pause();
			isPlaying = false;
			if ((Object)(object)pausePlayInteractable != (Object)null)
			{
				pausePlayInteractable.SetNegative();
			}
		}
		else
		{
			music.UnPause();
			isPlaying = true;
			if ((Object)(object)pausePlayInteractable != (Object)null)
			{
				pausePlayInteractable.SetPositive();
			}
		}
	}

	public void restartMusic()
	{
		hasMusicStarted = true;
		startSoundSource.Stop();
		music.Stop();
		startSoundSource.Play();
		music.PlayDelayed(recordStartSound.length);
		isPlaying = false;
	}

	public void repeatMusic()
	{
		music.loop = !music.loop;
	}

	public void muteMusic()
	{
		music.mute = !music.mute;
		if ((Object)(object)curDisc != (Object)null)
		{
			muteInteractable.swapActiveObjects();
		}
	}
}
public class JukeBoxButton : FVRInteractiveObject
{
	public enum JBButtonTypes
	{
		Restart,
		PausePlay,
		Eject,
		Repeat,
		Start,
		Mute
	}

	public JukeBox jukebox;

	public JBButtonTypes ButtonTypes;

	public GameObject thingPositiveObject;

	public GameObject thingNegativeObject;

	[SerializeField]
	private AudioEvent positiveButtonSounds;

	[SerializeField]
	private AudioEvent negativeButtonSounds;

	public override void SimpleInteraction(FVRViveHand hand)
	{
		((FVRInteractiveObject)this).SimpleInteraction(hand);
		switch (ButtonTypes)
		{
		case JBButtonTypes.Restart:
			jukebox.restartMusic();
			break;
		case JBButtonTypes.PausePlay:
			if ((Object)(object)jukebox.curDisc != (Object)null)
			{
				if (!jukebox.hasMusicStarted)
				{
					jukebox.startMusic();
				}
				else
				{
					jukebox.pausePlay();
				}
				break;
			}
			swapActiveObjects();
			if (thingPositiveObject.activeSelf)
			{
				jukebox.isPlaying = true;
			}
			else
			{
				jukebox.isPlaying = false;
			}
			break;
		case JBButtonTypes.Eject:
			break;
		case JBButtonTypes.Repeat:
			jukebox.repeatMusic();
			swapActiveObjects();
			break;
		case JBButtonTypes.Start:
			jukebox.startMusic();
			break;
		case JBButtonTypes.Mute:
			jukebox.muteMusic();
			break;
		}
	}

	public void swapActiveObjects()
	{
		//IL_0070: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
		if (!((Object)(object)thingPositiveObject != (Object)null) || !((Object)(object)thingPositiveObject != (Object)null))
		{
			return;
		}
		if (thingNegativeObject.activeSelf)
		{
			thingNegativeObject.SetActive(false);
			thingPositiveObject.SetActive(true);
			if (positiveButtonSounds.Clips.Count > 0)
			{
				SM.PlayGenericSound(positiveButtonSounds, ((Component)this).transform.position);
			}
		}
		else if (thingPositiveObject.activeSelf)
		{
			thingNegativeObject.SetActive(true);
			thingPositiveObject.SetActive(false);
			if (negativeButtonSounds.Clips.Count > 0)
			{
				SM.PlayGenericSound(negativeButtonSounds, ((Component)this).transform.position);
			}
		}
	}

	public void SetPositive()
	{
		if ((Object)(object)thingPositiveObject != (Object)null && (Object)(object)thingPositiveObject != (Object)null)
		{
			thingPositiveObject.SetActive(true);
			thingNegativeObject.SetActive(false);
		}
	}

	public void SetNegative()
	{
		if ((Object)(object)thingPositiveObject != (Object)null && (Object)(object)thingPositiveObject != (Object)null)
		{
			thingPositiveObject.SetActive(false);
			thingNegativeObject.SetActive(true);
		}
	}
}
public class RecordDisc : FVRPhysicalObject
{
	public AudioClip RecordSong;

	[HideInInspector]
	public JukeBox CurBox;

	public override void BeginInteraction(FVRViveHand hand)
	{
		((FVRPhysicalObject)this).BeginInteraction(hand);
		if ((Object)(object)CurBox != (Object)null)
		{
			CurBox.DiscExit();
			((Component)this).transform.parent = null;
			CurBox = null;
		}
	}
}
public class FollowTargetDebug : MonoBehaviour
{
	public bool check;

	private void OnLevelWasLoaded()
	{
		Debug.Log((object)("OnLevelWasLoaded, player head exists: " + GM.CurrentPlayerBody != null));
	}

	private void Awake()
	{
		Debug.Log((object)"OnAwake, player head exists: ");
	}

	private void Start()
	{
		Debug.Log((object)"Start, player head exists: ");
	}

	private void Update()
	{
		if (!check)
		{
			Debug.Log((object)"Update, player head exists: ");
		}
		check = true;
	}
}
public class ExtrudeRandomEdges : MonoBehaviour
{
	private pb_Object pb;

	private pb_Face lastExtrudedFace = null;

	public float distance = 1f;

	private void Start()
	{
		pb = pb_ShapeGenerator.PlaneGenerator(1f, 1f, 0, 0, (Axis)2, false);
		pb.SetFaceMaterial(pb.faces, pb_Constant.DefaultMaterial);
		lastExtrudedFace = pb.faces[0];
	}

	private void OnGUI()
	{
		if (GUILayout.Button("Extrude Random Edge", (GUILayoutOption[])(object)new GUILayoutOption[0]))
		{
			ExtrudeEdge();
		}
	}

	private void ExtrudeEdge()
	{
		//IL_0096: Unknown result type (might be due to invalid IL or missing references)
		//IL_009b: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00df: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
		//IL_0101: Unknown result type (might be due to invalid IL or missing references)
		//IL_0106: Unknown result type (might be due to invalid IL or missing references)
		//IL_0122: Unknown result type (might be due to invalid IL or missing references)
		//IL_0124: Unknown result type (might be due to invalid IL or missing references)
		//IL_016c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0174: Unknown result type (might be due to invalid IL or missing references)
		pb_Face sourceFace = lastExtrudedFace;
		List<pb_WingedEdge> wingedEdges = pb_WingedEdge.GetWingedEdges(pb, false);
		IEnumerable<pb_WingedEdge> source = wingedEdges.Where((pb_WingedEdge x) => x.face == sourceFace);
		List<pb_Edge> list = (from x in source
			where x.opposite == null
			select x into y
			select y.edge.local).ToList();
		int index = Random.Range(0, list.Count);
		pb_Edge val = list[index];
		Vector3 val2 = (pb.vertices[val.x] + pb.vertices[val.y]) * 0.5f - pb_Math.Average<int>((IList<int>)sourceFace.distinctIndices, (Func<int, Vector3>)((int x) => pb.vertices[x]), (IList<int>)null);
		((Vector3)(ref val2)).Normalize();
		pb_Edge[] selectedEdges = default(pb_Edge[]);
		pbMeshOps.Extrude(pb, (pb_Edge[])(object)new pb_Edge[1] { val }, 0f, false, true, ref selectedEdges);
		lastExtrudedFace = pb.faces.Last();
		pb.SetSelectedEdges((IEnumerable<pb_Edge>)selectedEdges);
		pb_Object_Utility.TranslateVertices(pb, pb.SelectedTriangles, val2 * distance);
		pb.ToMesh();
		pb.Refresh((RefreshMask)255);
	}
}
public class HighlightNearestFace : MonoBehaviour
{
	public float travel = 50f;

	public float speed = 0.2f;

	private pb_Object target;

	private pb_Face nearest = null;

	private void Start()
	{
		//IL_0061: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
		target = pb_ShapeGenerator.PlaneGenerator(travel, travel, 25, 25, (Axis)2, false);
		target.SetFaceMaterial(target.faces, pb_Constant.DefaultMaterial);
		((Component)target).transform.position = new Vector3(travel * 0.5f, 0f, travel * 0.5f);
		target.ToMesh();
		target.Refresh((RefreshMask)255);
		Camera main = Camera.main;
		((Component)main).transform.position = new Vector3(25f, 40f, 0f);
		((Component)main).transform.localRotation = Quaternion.Euler(new Vector3(65f, 0f, 0f));
	}

	private void Update()
	{
		//IL_0048: Unknown result type (might be due to invalid IL or missing references)
		//IL_0080: Unknown result type (might be due to invalid IL or missing references)
		//IL_0085: Unknown result type (might be due to invalid IL or missing references)
		//IL_008a: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
		//IL_013d: Unknown result type (might be due to invalid IL or missing references)
		float num = Time.time * speed;
		Vector3 position = default(Vector3);
		((Vector3)(ref position))..ctor(Mathf.PerlinNoise(num, num) * travel, 2f, Mathf.PerlinNoise(num + 1f, num + 1f) * travel);
		((Component)this).transform.position = position;
		if ((Object)(object)target == (Object)null)
		{
			Debug.LogWarning((object)"Missing the ProBuilder Mesh target!");
			return;
		}
		Vector3 val = ((Component)target).transform.InverseTransformPoint(((Component)this).transform.position);
		if (nearest != null)
		{
			target.SetFaceColor(nearest, Color.white);
		}
		int num2 = target.faces.Length;
		float num3 = float.PositiveInfinity;
		nearest = target.faces[0];
		for (int i = 0; i < num2; i++)
		{
			float num4 = Vector3.Distance(val, FaceCenter(target, target.faces[i]));
			if (num4 < num3)
			{
				num3 = num4;
				nearest = target.faces[i];
			}
		}
		target.SetFaceColor(nearest, Color.blue);
		target.RefreshColors();
	}

	private Vector3 FaceCenter(pb_Object pb, pb_Face face)
	{
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_00be: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
		Vector3[] vertices = pb.vertices;
		Vector3 zero = Vector3.zero;
		int[] distinctIndices = face.distinctIndices;
		foreach (int num in distinctIndices)
		{
			zero.x += vertices[num].x;
			zero.y += vertices[num].y;
			zero.z += vertices[num].z;
		}
		float num2 = face.distinctIndices.Length;
		zero.x /= num2;
		zero.y /= num2;
		zero.z /= num2;
		return zero;
	}
}